Tips on creating content

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Revision as of 17:31, 30 October 2011 by Chocolatepie33 (Talk | contribs) (Created page with 'Tips and Tricks for Creating Content '''Four ways to make content:''' *3D models *Textures *Skyboxes *Music+Sounds '''Modelling Tips:''' *.obj is natively supported as an expor…')

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Tips and Tricks for Creating Content

Four ways to make content:

  • 3D models
  • Textures
  • Skyboxes
  • Music+Sounds

Modelling Tips:

  • .obj is natively supported as an export in Blender. However, it may have a larger filesize than md3.
  • .obj is also static: no animations.
  • .md2, .md3, .md5, .smd and .iqm formats allow for animation.
  • Try to keep the face/vertex/edge count small for better rendering. You can use normal maps and such to give the appearance of some things.
  • Depending on the 3D modeller used, you may have to find an exporter for a certain format.

Texturing Tips:

  • For textures with a ton of detail, ALWAYS save in jpg format. png files like that take up an extremely large amount of space.
  • It's okay to save normal, bump and specular maps as jpg.
  • Also, only use .png files for icons, GUI parts (guislider, etc), and anything with transparency, such as 3D grasses.
  • If you want a seamless texture that doesn't immediately seem to have a pattern (I'm thinking rock and such), try to use bigger filesizes.
  • Powers of two, all the way.