Tips on creating content
From Platinum Arts Sandbox Free 3D Game Maker
Revision as of 17:31, 30 October 2011 by Chocolatepie33 (Talk | contribs) (Created page with 'Tips and Tricks for Creating Content '''Four ways to make content:''' *3D models *Textures *Skyboxes *Music+Sounds '''Modelling Tips:''' *.obj is natively supported as an expor…')
Tips and Tricks for Creating Content
Four ways to make content:
- 3D models
- Textures
- Skyboxes
- Music+Sounds
Modelling Tips:
- .obj is natively supported as an export in Blender. However, it may have a larger filesize than md3.
- .obj is also static: no animations.
- .md2, .md3, .md5, .smd and .iqm formats allow for animation.
- Try to keep the face/vertex/edge count small for better rendering. You can use normal maps and such to give the appearance of some things.
- Depending on the 3D modeller used, you may have to find an exporter for a certain format.
Texturing Tips:
- For textures with a ton of detail, ALWAYS save in jpg format. png files like that take up an extremely large amount of space.
- It's okay to save normal, bump and specular maps as jpg.
- Also, only use .png files for icons, GUI parts (guislider, etc), and anything with transparency, such as 3D grasses.
- If you want a seamless texture that doesn't immediately seem to have a pattern (I'm thinking rock and such), try to use bigger filesizes.
- Powers of two, all the way.