Ultimate Simple script guide part2
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Revision as of 20:07, 19 October 2010 by Chocolatepie33 (Talk | contribs) (Created page with 'Part 2; Created by Chocolatepie33 with assistance from Kentl. For 2.5 (for now, 2.6 changes will be made.) *Creating multiple pop-up windows for an NPC **We've sort of talked ab…')
Part 2; Created by Chocolatepie33 with assistance from Kentl. For 2.5 (for now, 2.6 changes will be made.)
- Creating multiple pop-up windows for an NPC
- We've sort of talked about this, but here's the specific code:
level_trigger_1 = [showgui npc1-1] newgui npc1-1 [ // 1-1 is window 1 guitext "Hi." guibar guibutton "How are you?" [showgui npc1-2] // 1-2 is window 2 guibutton "Goodbye." [cleargui] ] "Jon" newgui npc1-2 [ guitext "I'm doing well. What about you?" guibar guibutton "Fine, fine." [showgui npc1-3] guibutton "Okay, could be better. See ya later." [cleargui] ] "Jon" newgui npc1-3 [ guitext "Do you like chocolate, vanilla or strawberry ice cream?" guibar // now we're gonna do 3 different window choices, each affected by the answer. guibutton "Chocolate" [showgui npc1-4] // you could also do npc2-1, 3-1 and 4-1, if you want. guibutton "Vanilla" [showgui npc1-5] guibutton "Strawberry" [showgui npc1-6]