Making picked up items visible in your inventory
From Platinum Arts Sandbox Free 3D Game Maker
Revision as of 01:43, 5 July 2010 by Siimvuss (Talk | contribs) (Created page with 'To make items that are picked up visible in your inventory you need to do the following: *You need a saved map, on which the inventory and items are working. *Go to "my_stuff/pac…')
To make items that are picked up visible in your inventory you need to do the following:
- You need a saved map, on which the inventory and items are working.
- Go to "my_stuff/packages/base" folder.
- Create a new text document and rename it to "yourmapname.cfg" (NOTE. The conguration file needs to have exactly same name as the map you want it to work for)
- Open the cfg file. Preferably in ConText or Notepad++, it is possible to do it in notepad, but not recommended.
- Write the following to the cfg file:
items = 0
level_trigger_1 = [ echo "You picked something up!" coin = (+ $items 1) ]
newgui main [ guilist [ guilist [ guibutton "Inventory" "showgui inventory" ] guibar guilist [ guibutton "Unload This map´s UI" "newgui main [@main]" ] ] guibar @main ]
newgui inventory [ guibutton "Back" "cleargui 1" guibar guitext (format "You currently carry %1 items with you" $items) ]
The example is made so that you are picking up items, but you can change that and add in stuff.
- Save the cfg file.
- Now when You have set up the Inventory you need to open Sandbox and load the map you made the configuration for.
- Place a mapmodel and select it.
- Press F3
- Set the "trigger type" 12 so the item can be picked up.
- Set the "trigger tag" x (x is the number you wrote in maps cfg (level_trigger_x)) In current example 1
- test the map, If you did everything right you should be able to see how many items (or sth else) you have :)