How to add new models

From Platinum Arts Sandbox Free 3D Game Maker
Revision as of 07:25, 4 July 2010 by Siimvuss (Talk | contribs)

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  • First you need a model which is in .md2; .md3; .md5 or .obj format.
  • Then make some folders so the final result is like this: "Platinum arts sandbox/my stuff/packages/models"
  • then make a folder which has the name you want into models folder. for example: "Platinum arts sandbox/my stuff/packages/models/human"
  • Then you need to copy your model and its skin into your model folder (in current case human).
  • then rename the model file to tris (if its a md3 file then tris.md3 and so on)
  • now place your texture into the same folder.
  • rename the texture file to skin (if its a png file then skin.png.
  • now you need a configuration file.
  • create a text document and rename it to your model format .cfg (for example md3.cfg.
  • if you are using .md3 then write the following into the .cfg file:
   md3load tris.md3
   md3skin skin.png
  • now open up sandbox.
  • create a new map or open an existing map.
  • write the following into command line while being in editmode:
   mmodel yourmodelslocation

in current case:

   mmodel human
  • now press f1 and the last model on the list should be your model.

Tutorial by Siimvuss