Mapmodels
From Platinum Arts Sandbox Free 3D Game Maker
Revision as of 07:03, 11 March 2010 by Hirato (Talk | contribs) (Reverted edits by Leah12 (Talk) to last version by Hirato)
The cube 2 engine can support md2, md3, md5 and obj model formats. Loading them is explained here.
Contents
In game
How to add them
How to set trigger types
How to assign a trigger alias
to make a trigger do more than open a few doors or disappear, an alias containing a trigger script is needed, this script can house anything from tests, to variable modification, to menu spawning, to even changing the map
the syntax is level_trigger_%i, %i is substituted for the 4th attribute of mapmodels
configuration
model configuration files
map configuration
to add a custom mapmodel into your map, simply use the mmodel command to load the model, eg
/mmodel rc
from version 2.3, per map model listings are generates, if you wish to edit them manually, open the -art.cfg file for your map