Brainstorming

From Platinum Arts Sandbox Free 3D Game Maker
Revision as of 12:49, 2 January 2010 by Chaze007 (Talk | contribs) (New page: == Basic Concept == After the defeat of the Evil King, Shadow Ogro went into hiding. Three years have passed and the Cabbage Golems returned to their peaceful state. Master Chef Ogro retur...)

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Basic Concept

After the defeat of the Evil King, Shadow Ogro went into hiding. Three years have passed and the Cabbage Golems returned to their peaceful state. Master Chef Ogro returned to his little bakery in Cider City to exhibit his master skills from the recipes learned on his last adventure. Far beyond Cider City and Cabbage Patch Fort, even farther than the Dough Bread Mountains lurks a great evil. Inside Sugar Crystal Cave a twisted plot is stirring. Reports of new creatures have been traveling across the kingdom of Ograria where they reach Master Chef Ogro's ears. Master Chef Ogro picks up his wooden spoon and says "Let's bake this cake."


Title Concepts

  • The Exciting Adventures Of Master Chef Ogro 2 - The Shadow Returns

Main Game Goals

  • Keep the game grade school friendly as much as possible.
  • Keep it open, where you don't have to follow a single path.
  • Make it as easy and informative to read for younger audiences.
  • Give the game life, and personality.

Gameplay Concepts

General

  • Finding New Recipes to make stronger produce items such as golden apples.
  • Tempering ability to upgrade weapons/armors with the right materials, such as Ironware for stronger pot armor.
  • Special Produce collection to ' tame ' certain creatures to help you on your quest such as Candy Apples.
  • New currency maybe seeds. Regular Seeds, Silver Seeds, Golden Seeds? Nice idea.
  • A sling to launch produce such as apples? Maybe upgradable.

Puzzle Concepts

  • Use of ' Produce Side-Effects ' to get past certain parts. Like shrinking to fit in smaller areas.
  • Mini - Games to win certain prizes?