Cooperative Editing
this is a guide that requires some knowledge of networks. if you fit any of the following criteria, do not attempt this.
- has no idea where the program was installed
- prefers to cuss and wreck work than help out
Contents
Starting the server
There are many arguments that can be passed to the client. The list is a brief overview of them
- -c sets the maximum amount of pople you'll allow to connect
- -i Sets the IP used for the server
- -m sets the masterserver
- -n sets the servername, as it'll appear in guiservers
- -o sets wheter mastermode 2 and 3 can eb activated or not
- -p Sets a password for he who wants to take admin
- -u set the upstream bandwidth
Linux
To start a linux server, it's actually more effort than the other platforms. first open up a shell, least so you can monitor progress. I'll assume you have little experience and will be quite verbose. You may need to see the Howto on compiling the source
- cd to where PAS is installed. eg cd ~/PlatinumArtsSandbox
- considering you compiled it yourself, type ./bin/native_server
- before hitting enter, add any arguments you want, eg ./bin/native_server -c8 -p"hack me" -n"Hirato is great"
You should get a few messages about the masterserver not replying etc, they can be ignored, just launch the client as well and you're set for some multiplayer editing action.
Mac OSX
Windows
Connecting
Now that you have succeeded in starting up your server, it's time to get on there with some friend. PAS does not yet have a masterserver so the server gui will prove useless. Now depending on how you wish to connect, you have two methods.
- type /connect ingame, eg /connect 127.0.0.1
- type /lanconnect ingame, this'll connect to any server on the network