How to add new models
From Platinum Arts Sandbox Free 3D Game Maker
Revision as of 17:29, 13 May 2012 by Chocolatepie33 (Talk | contribs)
- First you need a model which is in .md2, .md3, .md5, .obj, .smd or .iqm format.
- Then make some folders so the final result is like this: "Platinum arts sandbox/my stuff/packages/models"
- then make a folder which has the name you want into models folder. for example: "Platinum arts sandbox/my stuff/packages/models/human"
- Then you need to copy your model and its skin into your model folder (in current case human).
- then rename the model file to tris (if its a md3 file then tris.md3 and so on)
- now place your texture into the same folder.
- rename the texture file to skin. If it's a png file then skin.png.
- now you need a configuration file.
- create a text document and rename it to your model format .cfg (for example md3.cfg.
- if you are using .md3 then write the following into the .cfg file:
md3load tris.md3 md3skin skin.png
- now open up sandbox.
- create a new map or open an existing map.
- write the following into command line while being in editmode:
mmodel yourmodelslocation
in current case:
mmodel human
- now press f1 and the last model on the list should be your model.
Tutorial by Siimvuss