Mapmodels
The cube 2 engine can support md2, md3, md5, obj, smd and iqm model formats. Loading them is explained here.
Contents
In game
How to add them
To add a mapmodel, select the place you want it to be, then hit F1 (in FPS, SSP or MovieCube), or go to the main menu, then to mapmodels, and then choose your mapmodel.
How to set trigger types
Click on a model Press F3 Select your trigger type
How to assign a trigger alias
to make a trigger do more than open a few doors or disappear, an alias containing a trigger script is needed, this script can house anything from tests, to variable modification, to menu spawning, to even changing the map
the syntax is level_trigger_%i, %i is substituted for the 4th attribute of mapmodels
configuration
model configuration files
map configuration
to add a custom mapmodel into your map, simply use the mmodel command to load the model, eg
/mmodel rc
from version 2.3, per map model listings are generates, if you wish to edit them manually, open the -art.cfg file for your map