Mapmodels

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The cube 2 engine can support md2, md3, md5, obj, smd and iqm model formats. Loading them is explained here.

In game

How to add them

To add a mapmodel, select the place you want it to be, then hit F1 (in FPS, SSP or MovieCube), or go to the main menu, then to mapmodels, and then choose your mapmodel.

How to set trigger types

Click on a model Press F3 Select your trigger type

How to assign a trigger alias

to make a trigger do more than open a few doors or disappear, an alias containing a trigger script is needed, this script can house anything from tests, to variable modification, to menu spawning, to even changing the map

the syntax is level_trigger_%i, %i is substituted for the 4th attribute of mapmodels

configuration

model configuration files

map configuration

to add a custom mapmodel into your map, simply use the mmodel command to load the model, eg

/mmodel rc

from version 2.3, per map model listings are generates, if you wish to edit them manually, open the -art.cfg file for your map

See Also