Mapmodels

From Platinum Arts Sandbox Free 3D Game Maker
Revision as of 07:03, 11 March 2010 by Hirato (Talk | contribs) (Reverted edits by Leah12 (Talk) to last version by Hirato)

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The cube 2 engine can support md2, md3, md5 and obj model formats. Loading them is explained here.

In game

How to add them

How to set trigger types

How to assign a trigger alias

to make a trigger do more than open a few doors or disappear, an alias containing a trigger script is needed, this script can house anything from tests, to variable modification, to menu spawning, to even changing the map

the syntax is level_trigger_%i, %i is substituted for the 4th attribute of mapmodels

configuration

model configuration files

map configuration

to add a custom mapmodel into your map, simply use the mmodel command to load the model, eg

/mmodel rc

from version 2.3, per map model listings are generates, if you wish to edit them manually, open the -art.cfg file for your map

See Also