SSP todo

From Platinum Arts Sandbox Free 3D Game Maker
Revision as of 17:41, 12 November 2010 by Hirato (Talk | contribs)

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Entities

  • Emitters - periodically emit projectiles and stuff the player must dodge

Logic

  • use physentcollide() to cache collisions for processing
    • use collision based damage, boxes, etc

AI

  • goomba level - move between waypoints
  • try to jump onto the player if possible
  • shoot projectiles at player if possible