Adding custom textures to a new map
From Platinum Arts Sandbox Free 3D Game Maker
Revision as of 16:56, 11 February 2013 by Chocolatepie33 (Talk | contribs)
Contents
Overview
- This Tutorial is divided into small chapters.
- This will explain how to add simple textures to your Sandbox creation.
- Original Tutorial
CHAPTER ONE: Creating Your Own Texture(s)
- First, we're going to create our own textures for personal use in Sandbox.
- I make my textures at the size of 512x512.
http://i31.tinypic.com/2dtyc2f.png
- Now, save the textures you created with the names you want.
- I named mine: texture_1.png and texture_2.png.
CHAPTER TWO: Creating a Folder
- Now we're going to make our texture folder.
- Open your Sandbox folder, and open "packages"
- Inside "packages" create a folder, you can name it anything, but for this tutorial I used "mytextures"
- Here is my path: C:\Documents and Settings\Jim\Desktop\Sandbox\packages\mytextures
- Once created, drag your textures into the folder.
http://i32.tinypic.com/2mxrb8.png
- We're done with this chapter for now.
CHAPTER THREE: Creating Your Packages.cfg
- Alright, now I'm going to show you how to create your own packages.cfg, and some little tips.
- This part is VERY simple. First, open notepad. Inside notepad we want some brief text at the top, so what you're going to do is add this:
// Tutorial Textures By Chaze007
- The reason we add the "//" is to make it where the following text in that line, has no use. Basically anything that comes after "//" is not used. This is useful for removing a certain piece of code from your packages.cfg.
- It doesn't delete the line of code, so you can come back and remove the "//" later when you want to use that line, or edit. The use of "//" is called commenting, and is sometimes referred to as "Commenting Out" something.
- Now, we're going to add our shader within the packages.cfg.
- This part is also very simple.
// Tutorial Textures By Chaze007 setshader stdworld
- We're done with this step.
- Now we get to add our textures within the packages.cfg.
- This is usually the final step within your packages.cfg.
// Tutorial Textures By Chaze007 setshader stdworld texture 0 "mytextures/texture_1.png"
- That's it. Now, I'm going to explain the parts of this.
- texture 0 can have different values, like texture s or texture n.
- These are used for different types of maps, like glow maps and such.
- "mytextures/ is the folder your textures are in.
- texture_1.png" is your texture's name.
- texture 0 can have different values, like texture s or texture n.
- Now lets finish this packages.cfg up!
// Tutorial Textures By Chaze007 setshader stdworld texture 0 "mytextures/texture_1.png" texture 0 "mytextures/texture_2.png"
- That's all of my used textures. Now, say we want more, but we don't want to use them. We would comment them out, like this.
// Tutorial Textures By Chaze007 setshader stdworld texture 0 "mytextures/texture_1.png" texture 0 "mytextures/texture_2.png" //texture 0 "mytextures/texture_3.png" //texture 0 "mytextures/texture_4.png" //texture 0 "mytextures/texture_5.png"
- We're basically done with this chapter, save your file as "packages.cfg" and drop it in your texture (mytextures) folder.
CHAPTER FOUR: Executing Your Packages.cfg
- This part is extremely easy.
- We're going to execute our packages.cfg from the main file.
- Open your sandbox folder, then open "data"
- When you're done with that for new maps open "default_map_settings" in notepad.
- For existing maps open its -art.cfg located in my_stuff/packages/base or packages/base depending how you launch Sandbox (without the extra numbers, those are backups)
- You should get an extremely long list of code.
- Scroll all the way down to the bottom.
- You want to execute your packages.cfg so now we're going to add in this:
exec packages/mytextures/packages.cfg
- It's that simple!
- This line basically tells Sandbox to add your packages.cfg (your textures) into sandbox.
CHAPTER FIVE: Testing Your Textures In Sandbox
- Now you want to see if it works.
- Open sandbox, Create a new map, and look at the last texture tab.
- Obviously from the following image, it works*\
http://i26.tinypic.com/2ec29sj.png
CHAPTER SIX: Adding Extras
- Now that our textures work in Sandbox, we might want to add a little something extra within our textures folder.
- You can add your own README.TXT with credits and such, or you can also add them in the packages.cfg with commenting.
- You can add the TextureDocument.PSD (if you work in photoshop) for others to look at or to adapt your work.
- You can add glow maps, and all of those things, and you can add your license if you have one.