Difference between revisions of "Ultimate Simple script guide part2"

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Line 27: Line 27:
 
     guitext "Yes! I do too! Let's go eat some at the Ice Cream Shoppe!"  
 
     guitext "Yes! I do too! Let's go eat some at the Ice Cream Shoppe!"  
 
     guibar
 
     guibar
 +
    guibutton "Alright! Let's go!" [sp IceCreamShoppe ]
 +
    guibutton "No thanks, I just ate, how about tomorrow?" [echo "Sure!" ; cleargui]
 +
    ] "Jon"
 +
    newgui npc1-5 [
 +
    guitext "Oh darn. I like Chocolate more. Goodbye."
 +
    guibar
 +
    guibutton "

Revision as of 20:16, 19 October 2010

Part 2; Created by Chocolatepie33 with assistance from Kentl. For 2.5 (for now, 2.6 changes will be made.)

  • Creating multiple pop-up windows for an NPC
    • We've sort of talked about this, but here's the specific code:
    level_trigger_1 = [showgui npc1-1]
    newgui npc1-1 [        
    guitext "Hi."
    guibar
    guibutton "How are you?" [showgui npc1-2] 
    guibutton "Goodbye." [cleargui]
    ] "Jon"
    newgui npc1-2 [
    guitext "I'm doing well. What about you?" 
    guibar
    guibutton "Fine, fine." [showgui npc1-3]
    guibutton "Okay, could be better. See ya later." [cleargui]
    ] "Jon"
    newgui npc1-3 [
    guitext "Do you like chocolate, vanilla or strawberry ice cream?"
    guibar 
    guibutton "Chocolate" [showgui npc1-4] 
    guibutton "Vanilla" [showgui npc1-5]
    guibutton "Strawberry" [showgui npc1-6]
    guibutton "None. Goodbye." [cleargui]
    ] "Jon"
    newgui npc1-4 [
    guitext "Yes! I do too! Let's go eat some at the Ice Cream Shoppe!" 
    guibar
    guibutton "Alright! Let's go!" [sp IceCreamShoppe ]
    guibutton "No thanks, I just ate, how about tomorrow?" [echo "Sure!" ; cleargui]
    ] "Jon"
    newgui npc1-5 [
    guitext "Oh darn. I like Chocolate more. Goodbye."
    guibar
    guibutton "