Difference between revisions of "Menu Editing"
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Revision as of 13:14, 4 May 2010
This Article will cover the basics of Editing the menu entries, creating your own etc
for a command reference, see Cubescript
Contents
Using Aliases
Using them
for this example, we will be using an alias dubbed 'genmapitems', while it's not important to understand it, it's important to note it uses a string to generate all the buibuttons by using the listlen and at functions. an example of such a string is
mainmaps = "hedge house tutorial"
the above will create 3 entries, in the above order, and will show their own mapshots on the right. it can be at the bottom or at the left too, depending what you do with the code.
Let's pretend to just worked hours on a map, added plenty of details, and you forgot the name and/or you wish to create a menu for it. You named the map example. Here's an example of an alias you'd use
mymaps1 = "example"
and near the end of newgui maps, you'd add
guitab "My Maps"; guilist [guilist [genmapitems $mymaps1] showmapshot] ]
Feel free to format it, so that it looks a lot more like the following
newgui maps [
guilist [
guilist [
genmapitems $mainmaps
]
showmapshot
]
guitab "My Maps"
guilist [
guilist [
genmapitems $mymaps1
]
showmapshot
]
]
if done correctly, /showgui maps will now show your map list. and you can access it and stare at your preview shot at the hovering of a button.