Difference between revisions of "SSP todo"
From Platinum Arts Sandbox Free 3D Game Maker
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=Logic= | =Logic= | ||
+ | * <font color="#FF0000">Make movement less annoying on odd angles</font> | ||
* use physentcollide() to cache collisions for processing | * use physentcollide() to cache collisions for processing | ||
** use collision based damage, boxes, etc | ** use collision based damage, boxes, etc | ||
+ | * bomb projectiles | ||
+ | * trap pojectiles | ||
+ | * explosions | ||
+ | ** boxes | ||
=AI= | =AI= |
Latest revision as of 04:29, 13 November 2010
Entities
- Emitters - periodically emit projectiles and stuff the player must dodge
Logic
- Make movement less annoying on odd angles
- use physentcollide() to cache collisions for processing
- use collision based damage, boxes, etc
- bomb projectiles
- trap pojectiles
- explosions
- boxes
AI
- goomba level - move between waypoints
- try to jump onto the player if possible
- shoot projectiles at player if possible