Difference between revisions of "SSP todo"

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(Logic)
 
Line 3: Line 3:
  
 
=Logic=
 
=Logic=
 +
* <font color="#FF0000">Make movement less annoying on odd angles</font>
 
* use physentcollide() to cache collisions for processing
 
* use physentcollide() to cache collisions for processing
 
** use collision based damage, boxes, etc
 
** use collision based damage, boxes, etc
 +
* bomb projectiles
 +
* trap pojectiles
 +
* explosions
 +
** boxes
  
 
=AI=
 
=AI=

Latest revision as of 04:29, 13 November 2010

Entities

  • Emitters - periodically emit projectiles and stuff the player must dodge

Logic

  • Make movement less annoying on odd angles
  • use physentcollide() to cache collisions for processing
    • use collision based damage, boxes, etc
  • bomb projectiles
  • trap pojectiles
  • explosions
    • boxes

AI

  • goomba level - move between waypoints
  • try to jump onto the player if possible
  • shoot projectiles at player if possible