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− | MovieCube is a Open Source Machinima production tool, based on the Cube 2 Engine, known from the game Sauerbraten. MovieCube is part of the Platinum Arts Sandbox Free 3D Game Maker project. | + | MovieCube is a Open Source Machinima production tool, based on the Cube 2 Engine, known from the game Sauerbraten. MovieCube is part of the Platinum Arts Sandbox Free 3D Game Maker project. As MovieCube is under heavy development, things are always changing. So before you post support requests, please consult this wiki first. All recent changes will be announced here. |
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| == What is Machinima == | | == What is Machinima == |
| ''"Machinima (pronounced /məˈʃiːnɨmə/ or /məˈʃɪnɨmə/) is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation."'' | | ''"Machinima (pronounced /məˈʃiːnɨmə/ or /məˈʃɪnɨmə/) is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation."'' |
| [http://en.wikipedia.org/wiki/Machinima Machinima on Wikipedia] | | [http://en.wikipedia.org/wiki/Machinima Machinima on Wikipedia] |
− | == Start MovieCube == | + | == Starting MovieCube == |
| '''Windows:''' Use the Launcher and select the MovieCube tab or click on MovieCube.bat <br> | | '''Windows:''' Use the Launcher and select the MovieCube tab or click on MovieCube.bat <br> |
| '''Linux:''' change into your PAS folder, <code>./bin/sandbox_client_32_movie</code> | | '''Linux:''' change into your PAS folder, <code>./bin/sandbox_client_32_movie</code> |
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| == Quick Overview == | | == Quick Overview == |
− | As MovieCube is under heavy development, things are in change. So before you post support requests, consult this wiki. All recent changes will be announced here.
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| In MovieCube you can produce Live Machinima in multiplayer mode as well as working on scripted Machinima projects. You can import various model formats as md2, md3, md5 and obj. As modeling software we recommend blender, which provides exporters for these formats. | | In MovieCube you can produce Live Machinima in multiplayer mode as well as working on scripted Machinima projects. You can import various model formats as md2, md3, md5 and obj. As modeling software we recommend blender, which provides exporters for these formats. |
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| <code>/newent waypoint</code> | | <code>/newent waypoint</code> |
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− | *used as waypoints and spawnpoints for characters | + | *this is used as waypoints and spawnpoints for characters |
− | *attr1: character yaw when used as spawnpoint | + | *attr1: character yaw (vertical position) when used as spawnpoint |
| *attr2: radius/area | | *attr2: radius/area |
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| <code>/appendactionspawn [name] [state] [waypoint map uid]</code> | | <code>/appendactionspawn [name] [state] [waypoint map uid]</code> |
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Exception encountered, of type "Error"