*Adding quests is what a game's all about. Quests involve extensive mapping and scripting. As of the current version, I (CP) don't know if you can carry values over through maps. So you'd (for now) use a single map, or make it so you lose everything going from map to map. Quests use lots of if statements and commands. So be prepared for a lot of code. | *Adding quests is what a game's all about. Quests involve extensive mapping and scripting. As of the current version, I (CP) don't know if you can carry values over through maps. So you'd (for now) use a single map, or make it so you lose everything going from map to map. Quests use lots of if statements and commands. So be prepared for a lot of code. |