Difference between revisions of "Ultimate Simple script guide"

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     level_trigger_1 = [showgui Jon] // (//) are comments. Showgui puts up a gui, or menu. Jon is the gui name.
 
     level_trigger_1 = [showgui Jon] // (//) are comments. Showgui puts up a gui, or menu. Jon is the gui name.
 
     newgui Jon [ // newgui creates a new gui, and Jon is the new gui's name. The [] after Jon hold what's shown in the gui.
 
     newgui Jon [ // newgui creates a new gui, and Jon is the new gui's name. The [] after Jon hold what's shown in the gui.
     guitext "Hello, I'm Jon.
+
     guitext "Hello, I'm Jon. How are you?" // guitext puts out text in the menu.
 +
    guibar // guibar makes a horizontal bar across the menu.
 +
    guibutton "Fine, thank you." [echo "OK then."] // Guibuttons are selectable buttons that can have a title. Echo creates a message in the upper-left corner
 +
    guibutton "Not well. Goodbye." [cleargui] // of Sandbox. The [] after a guibutton hold the code that works when a guibutton is selected. Cleargui closes
 +
    ] // a gui.

Revision as of 17:50, 19 October 2010

Created by Chocolatepie33 (aka CP) with assistance from Kentl, made for 2.5 (2.6 changes will be added later)

  • Adding a level trigger
    • Open up Sandbox
    • Select a spot to add a talking character (via F1)
    • Next to the character, select a spot, then use ` (above TAB) to start the console. Type "newent mapmodel -1."
    • Select the surrounding box and hit F3. Go to level_trigger and use the slider to pick a number. Remember it. Also, while the menu is still up, go to trigger type and select either 8 (for repeated pop-up text) or 12 (one-time).
    • Move the box "into" the character.
    • Save your map.
  • Beginning scripting
    • Re-open the map you saved. Go into edit mode (E) and then hit F6. Go to the bottom of the menu and hit "Load", then "Execute".
    • You can also do this externally, outside of Sandbox: go to the Sandbox folder, then mystuff/packages/base. Either create a new .txt doc (make sure to save it as a .cfg) and edit it, or edit an existing one.
  • Scripting
    • A pop-up menu is known as a gui. Anything modifying the gui would use the -gui or gui- keywords (with the proper beginning or ending respectively).
    • Let's make a character named Jon say Hello and ask you how you're doing with options:
    level_trigger_1 = [showgui Jon] // (//) are comments. Showgui puts up a gui, or menu. Jon is the gui name.
    newgui Jon [ // newgui creates a new gui, and Jon is the new gui's name. The [] after Jon hold what's shown in the gui.
    guitext "Hello, I'm Jon. How are you?" // guitext puts out text in the menu.
    guibar // guibar makes a horizontal bar across the menu.
    guibutton "Fine, thank you." [echo "OK then."] // Guibuttons are selectable buttons that can have a title. Echo creates a message in the upper-left corner 
    guibutton "Not well. Goodbye." [cleargui] // of Sandbox. The [] after a guibutton hold the code that works when a guibutton is selected. Cleargui closes
    ] // a gui.