This assumes you have a obj trianglated model with it's uv map for your textures.
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*This assumes you have a triangulated model with its own uv map for your textures.
    
1. Create a new folder in the packages/models folder. Name your new folder so that is describes the model.
 
1. Create a new folder in the packages/models folder. Name your new folder so that is describes the model.
 
3. Save or copy your jpg texture file into the new folder. Rename your jpg texture file to skin.jpg
 
3. Save or copy your jpg texture file into the new folder. Rename your jpg texture file to skin.jpg
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Also you need a cfg file. You can copy one from the other folders or make your own using notepad.
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Also, you need a configuration (.cfg) file. You can copy one from the other folders or make your own using notepad.
 
If you copy a cfg file from another folder be sure to delete the text inside it. It can be left blank with no information.
 
If you copy a cfg file from another folder be sure to delete the text inside it. It can be left blank with no information.
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There are commands for obj files here: [http://sauerbraten.org/docs/models.html#obj_format Sauerbraten OBJ configuration]
    
4. Rename the cfg file obj.cfg
 
4. Rename the cfg file obj.cfg
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The model now will load with the textures and with collison detection on.
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There are loading paramters that you can put in the cfg file but that can be discussed later.
      
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