Difference between revisions of "Mapmodels"

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*[[map_config|Map Configuration]]
 
*[[map_config|Map Configuration]]
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Revision as of 11:53, 5 January 2010

The cube 2 engine can support md2, md3, md5 and obj model formats. Loading them is explained here.

In game

How to add them

How to set trigger types

How to assign a trigger alias

to make a trigger do more than open a few doors or disappear, an alias containing a trigger script is needed, this script can house anything from tests, to variable modification, to menu spawning, to even changing the map

the syntax is level_trigger_%i, %i is substituted for the 4th attribute of mapmodels

configuration

model configuration files

map configuration

to add a custom mapmodel into your map, simply use the mmodel command to load the model, eg

/mmodel rc

from version 2.3, per map model listings are generates, if you wish to edit them manually, open the -art.cfg file for your map

See Also


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