Difference between revisions of "How to add new models"

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(Created page with 'First you need a model which is in .md2; .md3; .md5 or .obj format. Then make some folders so the final result is like this: "Platinum arts sandbox 2.4/my stuff/packages/models" …')
 
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First you need a model which is in .md2; .md3; .md5 or .obj format.
+
First you need a model which is in .md2; .md3; .md5 or .obj format.  
Then make some folders so the final result is like this:
+
Then make some folders so the final result is like this:  
"Platinum arts sandbox 2.4/my stuff/packages/models"
+
"Platinum arts sandbox/my stuff/packages/models"
 
then make a folder which has the name you want into models folder.
 
then make a folder which has the name you want into models folder.
 
for example: "Platinum arts sandbox 2.4/my stuff/packages/models/human"
 
for example: "Platinum arts sandbox 2.4/my stuff/packages/models/human"

Revision as of 23:43, 3 July 2010

First you need a model which is in .md2; .md3; .md5 or .obj format. Then make some folders so the final result is like this: "Platinum arts sandbox/my stuff/packages/models" then make a folder which has the name you want into models folder. for example: "Platinum arts sandbox 2.4/my stuff/packages/models/human" Then you need to copy your model and its skin into your model folder (in current case human). then rename the model file to tris (if its a md3 file then tris.md3 and so on) now place your texture into the same folder. rename the texture file to skin (if its a png file then skin.png). now you need a configuration file. create a text document and rename it to your model format .cfg (for example md3.cfg). if you are using .md3 then write the following into the .cfg file: md3load tris.md3 md3skin skin.png now open up sandbox. create a new map. write the following into command line while being in editmode: mmodel your models location in current case: mmodel human now press f1 and the last model on the list should be your model.

Tutorial by Siimvuss