Difference between revisions of "Creating a shop script"
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− | <p style="border: | + | <p style="border:5px solid; border-color:black;">"on_start" = [ |
+ | money = 0 | ||
+ | pie = 0 | ||
+ | sword = 0 | ||
+ | treasure = 0 | ||
+ | ] | ||
+ | |||
+ | "level_trigger_1" = [ money = ( + $money 5 ) | ||
+ | echo "You got 5 moneys." | ||
+ | ] | ||
+ | |||
+ | "level_trigger_2" = "showgui Shopkeeper" | ||
+ | |||
+ | newgui Shopkeeper [ | ||
+ | guitext "What're ya buyin, stranger?" chat | ||
+ | guibar | ||
+ | guilist [ | ||
+ | guibutton "Pie: 10 moneys" [ | ||
+ | if ( > $money 9 ) [ | ||
+ | money = ( - $money 10 ) | ||
+ | pie = ( + $pie 1 ) | ||
+ | ] | ||
+ | ] | ||
+ | guibar | ||
+ | guibutton "Sword: 20 moneys" [ | ||
+ | if ( > $money 19 ) [ | ||
+ | money = ( - $money 20 ) | ||
+ | sword = ( + $sword 1 ) | ||
+ | ] | ||
+ | ] | ||
+ | guibar | ||
+ | guibutton "Treasure: 40 moneys" [ | ||
+ | if ( > $money 39 ) [ | ||
+ | money = ( - $money 40 ) | ||
+ | treasure = ( + $treasure 1 ) | ||
+ | ] | ||
+ | ] | ||
+ | ] | ||
+ | ] | ||
+ | |||
+ | newgui Inventory [ | ||
+ | guibutton "Back" "cleargui 1" | ||
+ | guibar | ||
+ | guitext ( format "You have %1 moneys in your wallet." $money ) | ||
+ | guitext ( format "You have %1 pies. Yum." $pie ) | ||
+ | guitext ( format "You have %1 swords. Not that you can use them..." $sword ) | ||
+ | guitext ( format "You have %1 treasures. Lucky you!" $treasure ) | ||
+ | ] | ||
+ | |||
+ | newgui main [ | ||
+ | guilist [ | ||
+ | guilist [ | ||
+ | guibutton "Inventory" "showgui Inventory" | ||
+ | ] | ||
+ | ] | ||
+ | guibar | ||
+ | @main | ||
+ | ]</p> |
Revision as of 09:18, 14 November 2009
"on_start" = [ money = 0 pie = 0 sword = 0 treasure = 0 ] "level_trigger_1" = [ money = ( + $money 5 ) echo "You got 5 moneys." ] "level_trigger_2" = "showgui Shopkeeper" newgui Shopkeeper [ guitext "What're ya buyin, stranger?" chat guibar guilist [ guibutton "Pie: 10 moneys" [ if ( > $money 9 ) [ money = ( - $money 10 ) pie = ( + $pie 1 ) ] ] guibar guibutton "Sword: 20 moneys" [ if ( > $money 19 ) [ money = ( - $money 20 ) sword = ( + $sword 1 ) ] ] guibar guibutton "Treasure: 40 moneys" [ if ( > $money 39 ) [ money = ( - $money 40 ) treasure = ( + $treasure 1 ) ] ] ] ] newgui Inventory [ guibutton "Back" "cleargui 1" guibar guitext ( format "You have %1 moneys in your wallet." $money ) guitext ( format "You have %1 pies. Yum." $pie ) guitext ( format "You have %1 swords. Not that you can use them..." $sword ) guitext ( format "You have %1 treasures. Lucky you!" $treasure ) ] newgui main [ guilist [ guilist [ guibutton "Inventory" "showgui Inventory" ] ] guibar @main ]