Difference between revisions of "To Do List"

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(Coding)
(Coding)
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==Coding==
 
==Coding==
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<br> Still need help with this, but will have a better understanding of what we need when game levels are figured out.
Still need help with this, but will have a better understanding of what we need when game levels are figured out.
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==Public Relations==
 
==Public Relations==

Revision as of 07:37, 22 September 2009

TO DO LIST for the Undercover Kids Game geared for 3rd - 5th Graders Undercover Kids Homepage

MOST IMPORTANT THING TO DO - MAKE SURE THE GAME IS FUN!

Concept Art

Official Photo Gallery

Levels

Farm

Attic Concept Art
Barn And Hole with Man Hole Concept Art

Holland

Concept Art
Find more pictures for references :)
Area with a manhole (house?)

3D Art and Animation

Character Concept
Katie (with fake cel shading?)
Jake (with fake cel shading?)
Cooper (dog)
Aunt Jean
Dirk
Chest (use Ahabs?)
Farm Animals?
Holland People

2D Art

Flowers Example
Wheat (already in Master Chef but could be improved)

Writing

Quests

Farm

Perhaps Traveling to Neighboring Farms? Jumping Puzzles?

Holland

Finding Cooper (quests needed to be completed before characters will give information?)
Helping other residents of Holland find missing items, or people, or running errands, gathering supplies/resources (apples for pie like in village), etc Jumping Puzzles? Hard to get to locations?

Game Summary

Ganked from the book summary, let's revise it to make sense for the game :)

Meet The Undercover Kids... Katie, Jake, and their dog, Cooper. As they explore their aunt’s farm, they find a SECRET HOLE in the back of the barn. They travel across the ocean to Holland. Cooper gets lost. They meet an EVIL WAITER. And they realize getting home is harder than they thought. For the kids in your life order a copy of The Undercover Kids Holland Adventure to find the missing pieces.

Rough conversation summarizing:
We have a farm map and in the back there is a manhole where this random dude Dirk from holland is and he tells them that if you have this wristband you can use the manhole, in the hole that he's in, you can travel to other places. So the kids play in the attic and find this talking chest that has all these goodies in it, including the band and so then they can travel to Holland. The ideas for Holland are in the works but an idea is that their dog gets lost and they have to find it.
I was thinking it would be neat to have to unravel clues to try to find the dog, like work as a detective to put together stuff found that clues you in and also since hirato has his NPCs in the new RPG where they have different levels of friendliness, maybe you know someone knows something but since they don't know you they won't give you the info. Help them out though and they are more willing to talk.

Music And Sound

Farm Theme Music?
Holland Theme Music?

Coding


Still need help with this, but will have a better understanding of what we need when game levels are figured out.

Public Relations

What schools is it going to be pitched to?
First we will contact schools in the following counties: Orange, Sullivan, Ulster, and Dutchess in NY. Then if game catches on, we can branch out to other NY schools. How will it be advertised?
On Sandbox, on The Undercover Kid's website (http://www.theundercoverkids.com), on our magazine's websites (http://www.hvlife.com and http://www.hvparent.com) and in our publications. Is the audience schools, or kids outside of school, or both?
Both!