Difference between revisions of "FAQ"
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'''I can't see my custom mapmodels''' | '''I can't see my custom mapmodels''' | ||
− | :'''A1''' Check that the mmodel command of the model you're trying to load points to a valid object, | + | :'''A1''' Check that the mmodel command of the model you're trying to load points to a valid object, relevant to packages/models, if you use windows, just invert the slash |
:'''A2''' is there a tris.* present? or a md*.cfg or an obj.cfg loading the current model if it isn't named tris.*? | :'''A2''' is there a tris.* present? or a md*.cfg or an obj.cfg loading the current model if it isn't named tris.*? | ||
:'''A3''' note that mmodel is directed to a directory, not to the model file | :'''A3''' note that mmodel is directed to a directory, not to the model file | ||
+ | |||
+ | '''How do I add creatures such as butterflies to my map''' | ||
+ | |||
+ | :Type /newent creature, and play around with the attributes | ||
+ | :note if you're using 2.2.0 or older, it's /newent monster | ||
= Other = | = Other = |
Revision as of 01:31, 22 October 2008
A list of questions we've been asked and the answers too them
This is still an FAQ as the order of the questions and answers will be rearranged periodically based on the frequency they've been asked
General
The game starts up, and closes shortly afterwards
This is sort of an ambiguous situation, read carefully
- A1: If you saw a message similar to, could not load core textures, you're trying to run the bin directly, or in the wrong directory. please use the sandbox_unix bash script, or the click_me_to_start batch, or the Launcher.
- A2: You might have broken/corrupt drivers. Please install the newest ones provided by your GPU's manufacturer, specially if you use windows, since Microsoft's default OGL (WGL) implementation is horrible and is hardly capable of running sandbox.
Editing
How do I make sloped "roofs" like those in house?
Note, this refers to sloped geometry in general
- A1: Hold the middle mouse button, and selected the vertices (point were 2 or more edges meet) you wish to edit, and scroll up/down to deform the cube
- A2: Select 1 or more cubes, and hold in Q. Scroll while hovering over a vertice to deform that specific vertice in the whole selection
- A3: select 1 or more cubes, and hold F. Scroll the wheel to deform the whole face (collection of 3 or 4 vertices, note computers are limited to triangles and quadrilaterals, a circle for example is a series of triangles).
The lights aren't working
- A1: Check if you placed any lights inside mapmodels or geometry
- A2: Did you calculate lightmaps? ie, the /calclight and /patchlight commands
- A3: Does the light have a very small radius, or RGB values of 0? ie light 256 0 0 0 won't make any light, light 256 200 100 50 should emit a relatively bright orange.
How do I create grass?
Hold the Y button down and scroll with the mouse wheel until you come to the texture that includes the 3D grass. To change what texture the grass is linked with check /data/default_map_settings.cfg
- Type /grass 1 in the console to make sure the grass displays
- Type /grass 0 in the console to hide it
How do I create rain?
To add a rain-entity to the map:
- Type /newent particles 10 300 256 868 1000 in the console
I can't see my custom mapmodels
- A1 Check that the mmodel command of the model you're trying to load points to a valid object, relevant to packages/models, if you use windows, just invert the slash
- A2 is there a tris.* present? or a md*.cfg or an obj.cfg loading the current model if it isn't named tris.*?
- A3 note that mmodel is directed to a directory, not to the model file
How do I add creatures such as butterflies to my map
- Type /newent creature, and play around with the attributes
- note if you're using 2.2.0 or older, it's /newent monster
Other
Are there any sandbox user groups?
- in short no, if there are any, we're not aware of them
Can I use sandbox maps in (insert fave game here)
- in most cases this can't be done, unless the engine you're using happens to be cube 2, or has support for the cube 2 octree map format.