Difference between revisions of "Gridwork"
From Platinum Arts Sandbox Free 3D Game Maker
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Revision as of 13:36, 3 June 2012
Gridwork?
- Gridwork is a term used to describe properly using the grid and gridsizes to create buildings and such in Sandbox in a way that is proportionally realistic and also doesn't cause major issues later on.
Gridwork Rules
MisanthropX
- These rules are from "MisanthropX", a member on the Quadropolis forums.
default gridsizes we need: 12~9 - only for copy big parts,like 1 part of a ctf map, not for real editing though 8~7 - for copying smaller parts of the map, like houses, terrains etc 6~5 - for building the Main layout, and making buildings, roofs etc, mountains, materials 4 - default size for Crates, Terrain Size, materials 3 - Size to hollow buildings, making doors, windows, wall thickness, 2 - default size for planks, details, borders 1~0 - Details only, you should NEVER ever create buildings with it
Cause we want to avoid Lagness (WTR) WTR gives back the number of polygons in your map in k (k = kilo = 1000) think about like Lagness in Percentage, your map should have not more then 100k (%) WTR more then 100k causes lag, on good computers maps can have up to 200k~300k wtr but because Sauerbraten is a platform for poor computers too try to make it 100k for example Urban_C got 56k WTR, so it wont lag
- and as later stated by RaZgRiz:
Learn when its safe using a different gridsize than the one selected to make a change without ruining the selected area. I rely on you to expand this ^^