Difference between revisions of "Preparing your map for uploading"

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(Created page with '*If you want to upload your finished map, there are a few things you should always do before you upload it. This is a guide/compilation of tutorials on what you should do. This s…')
 
 
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1. Make sure your map is good (duh!).
 
1. Make sure your map is good (duh!).
  
2. Cull down resources so that the map is smaller. [[Using_Cullart]]
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2. Cull down resources so that the map is smaller. [[Using Cullart]]
  
3. Add a maptitle and author. [[How_to_add_map_title_and_author]]
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3. Add a maptitle and author. [[How to add map title and author]]
  
 
4. Create a mapshot for your map.  
 
4. Create a mapshot for your map.  
**To do so, use /hidehud 1, hide material volumes (done with the M keybind), and use F12 for a screenshot.
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*To do so, use /hidehud 1, hide material volumes (done with the M keybind), and use F12 for a screenshot.
 
**Rename the image as the name of your map.
 
**Rename the image as the name of your map.
  
 
5. Add the three (or four) files to a zip file.  
 
5. Add the three (or four) files to a zip file.  
**The three (four) files should be mapname.ogz, mapname-art.cfg, mapname.jpg/.png, and mapname.cfg (if you used scripting).
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*The three (four) files should be mapname.ogz, mapname-art.cfg, mapname.jpg/.png, and mapname.cfg (if you used scripting).
  
 
6. Upload via an upload service, such as mediafire, dropbox, screencast or sendspace.
 
6. Upload via an upload service, such as mediafire, dropbox, screencast or sendspace.

Latest revision as of 14:19, 6 May 2012

  • If you want to upload your finished map, there are a few things you should always do before you upload it. This is a guide/compilation of tutorials on what you should do. This should work well for all modes, should you submit a MAP and not a GAME.

1. Make sure your map is good (duh!).

2. Cull down resources so that the map is smaller. Using Cullart

3. Add a maptitle and author. How to add map title and author

4. Create a mapshot for your map.

  • To do so, use /hidehud 1, hide material volumes (done with the M keybind), and use F12 for a screenshot.
    • Rename the image as the name of your map.

5. Add the three (or four) files to a zip file.

  • The three (four) files should be mapname.ogz, mapname-art.cfg, mapname.jpg/.png, and mapname.cfg (if you used scripting).

6. Upload via an upload service, such as mediafire, dropbox, screencast or sendspace.