Difference between revisions of "Vehicle Simulator"
(New page: == Quick Overview == The vehicle simulator shipped with Sand Box is a semi-realistic vehicle simulator. It also has an advance yet simple to use scripting system. == Adding Vehicles == Ad...) |
(→Checking What Vehicles I Own) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 6: | Line 6: | ||
Adding vehicles to the vehicle simulator module is simple, to add a vehicle | Adding vehicles to the vehicle simulator module is simple, to add a vehicle | ||
locate the file "vehicles.cfg" in "data/krs" and add a line depending on what | locate the file "vehicles.cfg" in "data/krs" and add a line depending on what | ||
− | you want your vehicle to be | + | you want your vehicle to be named, and set jumping flag, jump velocity maxspeed, |
price to purchase, and the model location. | price to purchase, and the model location. | ||
Latest revision as of 15:44, 1 August 2011
Contents
Quick Overview
The vehicle simulator shipped with Sand Box is a semi-realistic vehicle simulator. It also has an advance yet simple to use scripting system.
Adding Vehicles
Adding vehicles to the vehicle simulator module is simple, to add a vehicle locate the file "vehicles.cfg" in "data/krs" and add a line depending on what you want your vehicle to be named, and set jumping flag, jump velocity maxspeed, price to purchase, and the model location.
The syntax looks like this: addvehicle [name][model][canjump][jumpvel][maxspeed][traction][price] so an example would be: addvehcile "sandbox" "vehicle" 1 200 500 12 200.
The above example will add an vehicle names "sandbox", that loads a vehicle model from "packages/models/vehciles/vehicle", enables jumping at a velocity of 200, with a max acceleration speed of 500, and a traction percentage of 12, all for the price of $200.
Compiling The Module
For Window users, there is a provided .cbp file located in "src/windows", this file is a Code::Blocks project file, if you do not already have Code::Blocks I suggest you download it from here [1]. Once you have it installed or if you have it installed open up the project file, locate the "build" label on the strip menu and "select target->krs". After you have completed these steps, proceed to compile by holding CTLR and pressing F9.
Purchase A Vehicle
Purchasing a vehicle can be done through the menu(Dealer-Ship), or using the console command. Assuming you have enough money to purchase the vehicle, the game will automatically assign you that vehicle.
buyvehicle "NameOfVehicle"
Selecting A Vehicle I Own
Selecting a vehicle you already own, can be done through the menu(Player-Info), or using the console command. Assuming you own that vehicle the game will automatically assign you that vehicle.
selectvehicle "NameOfVehicle"
Selling A Vehicle
Selling a vehicle you own, can be done through the menu(Dealer-Ship), or use the console command. Assuming you own that vehicle the game will reimburse, you the full amount of money as the vehicle cost.
sellvehicle "NameOfVehicle"
Checking What Vehicles I Own
You can return a list of vehicle you own by using the console command.
myvehicles