Difference between revisions of "Vehicle Simulator"

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(New page: == Quick Overview == The vehicle simulator shipped with Sand Box is a semi-realistic vehicle simulator. It also has an advance yet simple to use scripting system. == Adding Vehicles == Ad...)
 
(Checking What Vehicles I Own)
 
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Adding vehicles to the vehicle simulator module is simple, to add a vehicle
 
Adding vehicles to the vehicle simulator module is simple, to add a vehicle
 
locate the file "vehicles.cfg" in "data/krs" and add a line depending on what
 
locate the file "vehicles.cfg" in "data/krs" and add a line depending on what
you want your vehicle to be names, if you want to enable jumpping, maxspeed,
+
you want your vehicle to be named, and set jumping flag, jump velocity maxspeed,
 
price to purchase, and the model location.
 
price to purchase, and the model location.
  

Latest revision as of 15:44, 1 August 2011

Quick Overview

The vehicle simulator shipped with Sand Box is a semi-realistic vehicle simulator. It also has an advance yet simple to use scripting system.

Adding Vehicles

Adding vehicles to the vehicle simulator module is simple, to add a vehicle locate the file "vehicles.cfg" in "data/krs" and add a line depending on what you want your vehicle to be named, and set jumping flag, jump velocity maxspeed, price to purchase, and the model location.

The syntax looks like this: addvehicle [name][model][canjump][jumpvel][maxspeed][traction][price] so an example would be: addvehcile "sandbox" "vehicle" 1 200 500 12 200.

The above example will add an vehicle names "sandbox", that loads a vehicle model from "packages/models/vehciles/vehicle", enables jumping at a velocity of 200, with a max acceleration speed of 500, and a traction percentage of 12, all for the price of $200.

Compiling The Module

For Window users, there is a provided .cbp file located in "src/windows", this file is a Code::Blocks project file, if you do not already have Code::Blocks I suggest you download it from here [1]. Once you have it installed or if you have it installed open up the project file, locate the "build" label on the strip menu and "select target->krs". After you have completed these steps, proceed to compile by holding CTLR and pressing F9.

Purchase A Vehicle

Purchasing a vehicle can be done through the menu(Dealer-Ship), or using the console command. Assuming you have enough money to purchase the vehicle, the game will automatically assign you that vehicle.

buyvehicle "NameOfVehicle"

Selecting A Vehicle I Own

Selecting a vehicle you already own, can be done through the menu(Player-Info), or using the console command. Assuming you own that vehicle the game will automatically assign you that vehicle.

selectvehicle "NameOfVehicle"

Selling A Vehicle

Selling a vehicle you own, can be done through the menu(Dealer-Ship), or use the console command. Assuming you own that vehicle the game will reimburse, you the full amount of money as the vehicle cost.

sellvehicle "NameOfVehicle"

Checking What Vehicles I Own

You can return a list of vehicle you own by using the console command.

myvehicles