Difference between revisions of "How to create electric fences"
From Platinum Arts Sandbox Free 3D Game Maker
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Tutorial by Siimvuss | Tutorial by Siimvuss | ||
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+ | ---- | ||
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+ | Chocolatepie33's version | ||
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+ | *this version uses more coding, and may (or may not) be more efficient, your choice. | ||
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+ | *First off, make a fence, like in Siim's tut. | ||
+ | *then add lightning as needed. | ||
+ | *Instead of adding respawn, add an empty mapmodel (a model with a value of -1). Give it a trigger type of 8, and a trigger tag of #. | ||
+ | *Now go to the cfg and type: |
Revision as of 17:40, 22 July 2011
To create electric fences or sth similar you need to do the following:
- First open up the map you want to make electric fence on. In current case(ICC from now on) fence
- Make a fence like thing, I made this: fence
- you can use particles to make it cooler particles
- Surround it with respawn, you can do it by selecting area pressing F3 and selecting respawn from materials tab respawn
- Save your map and close sandbox
- make a cfg file to your map, you can do that by going to my_stuff/packages/base and making a new text document, which then must be renamed to yourmapname.cfg, ICC fence.cfg
- Type the following to your maps cfg file:
level_trigger_1 = [ echo "You just got shocked!" ]
- Save it and open up sandbox
- Open your map, ICC fence
- if you used a mapmodel instead of making the fence with cubes, then just select the mapmodel and press F3 and set trigger tag to 1 and trigger type to 11
- if you did it with cubes then create a new mapmodel, select it, press period (.), and set the second value to -1. That creates a invisible mapmodel, which you must now place in your fence. Do the same things as said in last step.
- If you try to go near your fence now, you will respawn and a text will appear that you got shocked (or whatever you wrote to your maps cfg file), NB! If you don´t die, then you need to make the respawn area bigger
Tutorial by Siimvuss
Chocolatepie33's version
- this version uses more coding, and may (or may not) be more efficient, your choice.
- First off, make a fence, like in Siim's tut.
- then add lightning as needed.
- Instead of adding respawn, add an empty mapmodel (a model with a value of -1). Give it a trigger type of 8, and a trigger tag of #.
- Now go to the cfg and type: