Be wary of where you place entities, as they should not be outside of the map at all.
 
Be wary of where you place entities, as they should not be outside of the map at all.
   −
If any are outside the map, a warning will show on map load, which will list the type, index and coordinates. Use variations of the following command to find them
+
If any are outside the map, a warning will show on map load, which will list the type, index and coordinates. Use variations of the following command to find them:
    
<code>
 
<code>
 
== Mapmodels ==
 
== Mapmodels ==
   −
Mapmodels are objects in your game. You should use them in moderation; don't overdo it, because their rendering process is more expensive than that of terrain. This results in higher polygon-per-scene counts. If you must add a high number of mapmodels, keep the number over 300 or they will severely hinder performance.
+
Mapmodels are objects in your game. You should use them in moderation; don't overdo it, because their rendering process is more expensive than that of terrain. This results in higher polygon-per-scene counts. If you must add a high number of mapmodels, keep the number under 300 or they will severely hinder performance.
    
== Particle hotspots ==
 
== Particle hotspots ==
 
Also, avoid placing groups of lights in the same area. If you have multiple lights grouped together it significantly increases lighting render time, and they can be annoying to rearrange in edit mode.
 
Also, avoid placing groups of lights in the same area. If you have multiple lights grouped together it significantly increases lighting render time, and they can be annoying to rearrange in edit mode.
   Exception encountered, of type "Error"