Difference between revisions of "RPG"

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<font colour="#FF0000">'''WARNING:''' The RPG is currently in a (pre-)alpha state and is subject to HUGE changes without prior notice</font><br>
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<font color="#FF0000">'''WARNING:''' The RPG is currently in a (pre-)alpha state and is subject to HUGE changes without prior notice</font><br>
 
'''WARNING: secondly, most information here is based on the current development version'''
 
'''WARNING: secondly, most information here is based on the current development version'''
  

Revision as of 06:32, 6 November 2010

WARNING: The RPG is currently in a (pre-)alpha state and is subject to HUGE changes without prior notice
WARNING: secondly, most information here is based on the current development version

How things work

The creator would define everything from scripts, particle effects, status effects, to character and item templates. Nearly everything in the game world can be assigned a script, which define actions to execute under certain conditions. It is not possible to remove any definitions

Cutscenes: Cutscenes consist of directives that execute over a certain amount of time with the option to spawn additional directives. See the Cutscene page for more information

Maps: All map related information is stored in a hashtable. This information consists of objects, projectiles, blips, areaeffects and queued scripts. The queued scripts are executed when a map is loaded, and would normally consist of teleportation and spawn directives.

Items: Items spawn with a number pointing to their template. This means that altering the template would alter all the items using it.

Characters: The template is transfered onto characters and creatures. This means that two objects using the same template may not be the same. If the template is altered, only new creatures are affected by it.

Savegames: Savegames store EVERYTHING. This means all the templates, all the definitions, and everything that's present. The exceptions consist of some state information such duration of game, whether or not creatures are moving/attacking, aliases and cutscenes.

Other Pages

Tutorials